My passion is in researching and implementing creative educational best practices for neurodiverse students.

 

I frequently write and present on autism, universal design, pedagogy and technology at national and international conferences. This website collects together some key resources I utilise at these conferences and workshops, as well as my published books and a blog where I discuss innovations in autism education best practice.


UPDATE: AI TOOLS FOR INCLUSIVE SCHOOLS

Check out a new project I’m working on, some new AI tools I’ve developed to support neurodiverse learning needs and inclusive educators. Click the button below:


Newly published research chapter in Routledge publication, ‘Gaming Disability: Disability Perspectives on Contemporary Video Games (2022)’.

Smith, C., & Wild, H (2022). A Spectrum of Real: Augmented Reality and Social Scaffolding. In Gaming Disability (pp. 105-116). Routledge.

https://www.routledge.com/Gaming-Disability-Disability-Perspectives-on-Contemporary-Video-Games/Ellis-Leaver-Kent/p/book/9781032372853


When you learn how to teach neurodiverse students, you learn how to best teach all students. Craig Smith.
 

PROJECTS

The current projects and resources that I'm working on. Conference and media content is linked here.

Go to Projects →

 

Books

Books I have authored on education, autism pedagogy and technology. Available free in the iBooks Store.

Go to Books →

Blog

Blog on autism education and content related to innovative pedagogy, technology, creativity and phenomenology.

Read More →

 

THE UNIVERSAL SANDPIT

Find out what I am working on next with my Universal Sandpit project.

Go to Sandpit →